Our virtual reality experiences are co-created with virtual artists, all of whom are passionate to help those who need it most. We promise highly immersive quality and intuitive interactions. We invite experts in geriatrics, physical therapy and psychology to think along in designing the best experiences possible. Better experiences trigger better physical and mental exercise, which have positive impact on our mind and body.
Scientists already came to this conclusion 10 years ago: better media forms and better media content influence moods profoundly1. And meanwhile we learned that this is also true for VR. Great virtual experiences help to engage and inspire people, regardless of age.
‘But doesn’t television do that already?’ you might ask. To some extent, perhaps. While television makes you remember images, the immersive power of virtual reality (VR) makes you remember experiences as if they were real. And there is one huge difference: in VR, we make worlds in which you walk, bike and play games using your arms, legs and hands.
Science says that better VR immersion leads to a higher sense of presence2. More impressive is that immersion in VR helps to trigger physical and cognitive exercise while providing a refreshing distracting from pain3, exactly what we need for general well-being and revitalisation.
To achieve the best possible user experience, we build VR worlds following our HumanXR i3 design philosophy. Each experience needs to be intelligent, interactive and immersive.
We use artificial intelligence and machine learning to enhance our experiences. But instead of making it complex for the user, we create a virtual guide to encourage you. For example, in our biking experience, a little fox will show you the way and tune the intensity of the exercise to your capabilities.
Also we use artificial intelligence for recognizing arm and hand movement. This way, we can help you doing your exercises in the best possible way.
We track hand motion with controllers. And follow your biking speed using sensors that can be connected to any floorbike. This puts you physically in the virtual world! You determine where you go. Sense of freedom is crucial and fundamentally different from 360 ̊video. Especially for people with limited mobility, we want to give back this sense of freedom.
Interactivity also means you are invited to do things in our experiences. Think about archery or hand movements to grab fruit from a tree. Or simply point to choose which trail to walk in a virtual forest!
We design experiences to be immersive. This means that you really feel like being somewhere else. This does not mean that these experiences have to look like real places perse! The worlds we create are alive, just like in real life. You can see birds fly, clouds move in the sky and experience snow falling all around you. Every time is different, no matter how often you enjoy the experience. This is fundamentally different from 3D video, where scenarios and events are carved in stone.
Also we design stereoscopic experiences. We all have two eyes for a reason: they help us see depth. This is one of the reasons why we have chosen for building the VR experiences using high resolution computer graphics. It helps to create a strong sense of being somewhere else.
Reminiscence: triggering social activation
Bringing back sweet old memories
Best of both worlds
Enabling fun exercise in virtual reality requires the use of controllers. This way, the computer knows what your arms or legs are doing! For tracking motion of hands and arms, we use the high end VR controllers that are included in for example the Oculus Rift platform. Also we offer a smart floorbike, which makes it possible to bike in any VR world that we create!
We realize, however, that there are already many very good floorbikes available in most places where people work on their fitness and health. Especially for this reason, we make it possible to equip any floorbike with a little sensor. This sensor will track your motion and use this in the virtual world. So… you don’t need to invest in new fitness equipment. Use your favourite floorbike whilst enjoying an intelligent, interactive and immersive experience from HumanXR. Best of both worlds!
1/2 Immersion and emotion: their impact on the sense of presence. Banos RM, Botella C, Alcaniz M, Liano V, Guerrero B, Rey B. Cyberpsychol Behav. 2004 Dec;7(6):734-41
3 The Effectiveness of Virtual Reality Distraction for Reducing Pain: A Meta-Analysis by Melissa P. Kenney and Leonard S. Milling University of Hartford. Psychology of Consciousness: Theory, Research, and Practice 2016 American Psychological Association 2016, Vol. 3, No. 3, 199–210
4 Interactivity Influences the Magnitude of Virtual Reality Analgesia. Wender et al. 2009. Journal of Cyber Therapy and Rehabilitation react-text: 52 2(1):27-33