HumanXR is a social enterprise with a clear mission to help those in need with amazing virtual experiences. Our primary objective is to achieve social impact rather than generating profit.
We are passionate to bring revitalization and relief to those who need it most, regardless of age. Specific target groups include people which could benefit from cognitive or physical activation or relaxation, including older adults. Our VR experiences are not intended as medical therapy or treatment. They are designed to support well-being by promoting mental acuity and physical fitness in a way that is engaging and inspiring.
The HumanXR team combines 20+ years of experience in computer graphics and biomedical engineering with 20+ years of experience in advanced technologies and clinical applications. The technology domain we operate in covers Virtual Reality (VR) and Augmented Reality (AR), together referred to as eXtended Reality (XR). This in combination with machine learning and bio-feedback makes a unique bases on which we create meaningful virtual experiences.
HumanXR has access to a network of passionate caregivers, interaction designers, artificial intelligence experts and virtual artists all committed to sparkle the minds of people in need.
Co-Founder | Managing DirectorMore than 20 years of experience in the medical and material science industry, covering clinical, marketing and new business development leadership roles. Passionate to connect with people and help grow meaningful VR.
Co-Founder | Technical DirectorStrong background in electronics, biomedical enigineering and software development in the healthcare sector. Has been working in hospitals/rehab centers and for global healthcare companies with 20+ years of experience. Passionate about Artifical Intelligence and the life-changing potential of VR/AR.
Commercial DirectorBroad experience in development and adoption of innovations in elderly care. Strong network with many clinics in the Benelux. Passionate about VR and its potential for improving quality of life.